21 research outputs found

    Delayed inhibition of an anticipatory action during motion extrapolation

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    Background: Continuous visual information is important for movement initiation in a variety of motor tasks. However, even in the absence of visual information people are able to initiate their responses by using motion extrapolation processes. Initiation of actions based on these cognitive processes, however, can demand more attentional resources than that required in situations in which visual information is uninterrupted. In the experiment reported we sought to determine whether the absence of visual information would affect the latency to inhibit an anticipatory action. Methods: The participants performed an anticipatory timing task where they were instructed to move in synchrony with the arrival of a moving object at a determined contact point. On 50% of the trials, a stop sign appeared on the screen and it served as a signal for the participants to halt their movements. They performed the anticipatory task under two different viewing conditions: Full-View (uninterrupted) and Occluded-View (occlusion of the last 500 ms prior to the arrival at the contact point). Results: The results indicated that the absence of visual information prolonged the latency to suppress the anticipatory movement. Conclusion: We suggest that the absence of visual information requires additional cortical processing that creates competing demand for neural resources. Reduced neural resources potentially causes increased reaction time to the inhibitory input or increased time estimation variability, which in combination would account for prolonged latency

    Cue contribution to distance and depth judgements in proximal virtual space

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    Reducing contrast makes speeds in a video-based driving simulator harder to discriminate as well as making them appear slower

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    We investigated the effect of reducing image contrast on speed perception using a video-based driving simulator in which participants viewed pairs of scenes and were asked to judge whether the second scene was faster or slower than the first scene. We predicted two outcomes: (i) that vehicle speeds would become harder to discriminate, and (ii) that vehicle speeds would appear slower. There is previous evidence confirming the latter prediction in a less realistic computer-based driving simulation, but none demonstrating the former. Our results supported both predictions, each of which may have traffic-safety implications when reduced-contrast conditions are experienced in real life, such as with fog or when the driver has cataracts

    Preparation and inhibition of interceptive actions

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    Two experiments aimed to provide an estimate of the last moment at which visual information needs to be obtained in order for it to be used to initiate execution of an interceptive movement or to withhold execution of such a movement. In experiment 1, we sought to estimate the minimum time required to suppress the movement when the participants were first asked to intercept a moving target. In experiment 2, we sought to determine the minimum time required to initiate an interceptive movement when the participants were initially asked to keep stationary. Participants were trained to hit moving targets using movements of a pre-specified duration. This permitted an estimate of movement onset (MO) time. In both experiments the requirement to switch from one prepared course of action to the other was indicated by changing the colour of the moving target at times prior to the estimated MO. The results of the experiments showed that the decision to execute or suppress the interception must be made no less than about 200 ms before MO

    The time course of direction specification in brief interceptive actions

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    In fastball sports such as baseball and tennis people are required to produce accurate responses following brief observations of the ball. This limits the time available to prepare the movement. To cope with constrained viewing periods which precede the interception of fast approaching balls, performers are likely to prepare their responses in advance. Although motor preparation may begin before the moving object is seen, accuracy requires that certain program parameters are determined from observations of the target. The aim of the experiment reported here was to determine the last moment at which information about the direction of the target can be incorporated into a motor program. The empirical protocol used in this study allowed us to examine whether new direction information is incorporated discretely or continuously into the program during short intervals prior to movement onset (MO) - the preparation interval. Participants were trained to hit moving targets at two directions with movements of a specific duration (180 ms). This method permitted an estimate of MO. Preparation intervals were controlled by issuing a stimulus cue for movement direction at various times prior to the estimated MO. Results showed that direction information could be fully incorporated into the program with a preparation interval as brief as 250 ms. In addition, the results indicated that direction was specified predominantly in a discrete fashion even at short preparation intervals

    The utilisation of visual information in the control of rapid interceptive actions

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    When intercepting a moving target, accurate timing depends, in part, upon starting to move at the right moment. It is generally believed that this is achieved by triggering motor command generation when a visually perceived quantity such as the target's time-to-arrival reaches a specific criterion value. An experimental method that could be used to determine the moment when this visual event happens was introduced by Whiting and coworkers in the 1970s, and it involves occluding the vision of the target at different times prior to the time of movement onset (MO). This method is limited because the experimenter has no control over MO time. We suggest a method which provides the needed control by having people make interceptive movements of a specific duration. We tested the efficacy of this method in two experiments in which the accuracy of interception was examined under different occlusion conditions. In the first experiment, we examined the effect of changing the timing of an occlusion period (OP) of fixed duration (200 ms). In the second experiment, we varied the duration of the OP (180-430 ms) as well as its timing. The results demonstrated the utility of the proposed method and showed that performance deteriorated only when the participants had their vision occluded from 200 ms prior to MO. The results of Experiment 2 were able to narrow down the critical interval to trigger the interceptive action to within the period from 200 to 150 ms prior to MO, probably closer to 150 ms. In addition, the results showed that the execution of brief interceptive movements (180 ms) was not affected by the range of OPs used in the experiments. This indicates that the whole movement was prepared in advance and triggered by a visual stimulus event that occurred at about 150 ms before onset

    The effect of priming on interceptive actions

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    Time constraints in ball sports encourage players to take advantage of any relevant advance information available to prepare their actions. Advance information, therefore, can serve to prime movement parameters (e.g. movement direction) and reduce the amount of time required to prepare the upcoming movement. Regularly, however, players face situations in which the information used to prepare the action turns out to be outdated just prior to movement initiation and the prepared action needs to be changed as soon as possible. The aim of the experiment presented here was to determine whether the priming effect, generally reported for reaction time tasks, could be generalised to interceptive actions. A secondary aim was to examine the strategies employed by the participants to cope with valid, invalid, or no advance information. The results indicate that, when available, the participants used advance information to prepare their movements. More specifically, in comparison with valid advance information, hit rate and spatial accuracy were reduced when the participants had no advance information and were even smaller when the information conveyed was invalid. The results also suggest that in the absence of valid advance information, the strategies employed to intercept the moving target were tuned to the time remaining until the interception was due to occur. (C) 2010 Elsevier B.V. All rights reserved

    Judging size, distance and depth with an active telepresence system

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    A visual telepresence system has been developed at the University of Reading which utilizes eye tracing to adjust the horizontal orientation of the cameras and display system according to the convergence state of the operator's eyes. Slaving the cameras to the operator's direction of gaze enables the object of interest to be centered on the displays. The advantage of this is that the camera field of view may be decreased to maximize the achievable depth resolution. An active camera system requires an active display system if appropriate binocular cues are to be preserved. For some applications, which critically depend upon the veridical perception of the object's location and dimensions, it is imperative that the contribution of binocular cues to these judgements be ascertained because they are directly influenced by camera and display geometry. Using the active telepresence system, we investigated the contribution of ocular convergence information to judgements of size, distance and shape. Participants performed an open- loop reach and grasp of the virtual object under reduced cue conditions where the orientation of the cameras and the displays were either matched or unmatched. Inappropriate convergence information produced weak perceptual distortions and caused problems in fusing the images

    Dynamic vergence telepresence system incorporating active gaze control

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    Visual Telepresence system which utilize virtual reality style helmet mounted displays have a number of limitations. The geometry of the camera positions and of the display is fixed and is most suitable only for viewing elements of a scene at a particular distance. In such a system, the operator's ability to gaze around without use of head movement is severely limited. A trade off must be made between a poor viewing resolution or a narrow width of viewing field. To address these limitations a prototype system where the geometry of the displays and cameras is dynamically controlled by the eye movement of the operator has been developed. This paper explores the reasons why is necessary to actively adjust both the display system and the cameras and furthermore justifies the use of mechanical adjustment of the displays as an alternative to adjustment by electronic or image processing methods. The electronic and mechanical design is described including optical arrangements and control algorithms, An assessment of the performance of the system against a fixed camera/display system when operators are assigned basic tasks involving depth and distance/size perception. The sensitivity to variations in transient performance of the display and camera vergence is also assessed
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